I made a dumb silly game. SP4C3M4N: a dumb "funny" spacehacking semi-interactive fiction game full of painfully abject nerdery with an amazingly creative title.
It was a birthday Christmas present for a human that I [AFFECTION REDACTED]
.
It took much longer than I would've liked... it was originally just meant to be a story, and that is indeed how it started. However, the intended recipient revealed he liked Zork at some point or another. So I turned my silly story into a text adventure game.
It's essentially just goofy webdev nerd corporate-mocking humor combined with space and robots. Nothing exceptionally groundbreaking, but it was well-received and $warm_fuzzies
occurred. Maybe?
There are several endings: various deaths, a good ending, and the best ending. It took a painfully long time to work out the appropriate endings. I don't recall what other endings were considered, but it took ages to figure out the "right" way to end it.
I leaned heavily on (this is a euphemism for stole from) existing Twine games for the actual interactivity. I've never made anything close to this before, unless you count really ancient JavaScript games literally 20 years ago. Shoutout especially Divide.
It was pretty fun and frustrating to learn Twine and Harlowe, and I have forgotten it all in the six months since I finished, naturally.